Material Facial area Mask

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This 3d model was made by simulation in Marvelous Designer, modified, cleaned and unwrapped in 3ds Max and exported for all preferred formats.

Design formats:

  • max (3ds Max 2020, Scanline)
  • max (3ds Max 2020, V-ray, procedural fabric materials involved)
  • fbx (Multi Format)
  • 3ds (Multi Format)
  • mb (Maya 2020)
  • c4d (Cinema 4D R20)
  • +.uvw for pluggable unwrap involved

Characteristics:

  • Accurately subdividable geometry
  • Polygonal quads only
  • Accurate UVW-unwrap, + .uvw file provided with pluggable unwrap
  • Procedural Material V-ray content integrated (in cloth_confront_mask_vray)
  • Exported Cloth textures in 8K resolution (in independent zip-archive)

Vital:

  • Renders for preview are made in 3ds Max 2020, V-ray Up coming
  • If you want to utilize unwrap uvw in 3ds file, you need to have to change editable mesh object to editable poly and load material_deal with_mask_uvw.uvw in Unwrap UVW modifier
  • Studio atmosphere is not included

Have any thoughts? Let us know.


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