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Tavern Master

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📝 Special Statement

The tavern you are building will be known as "The Gilded Goblet," a premier establishment catering to the wealthy merchants, traveling nobles, and high-level adventurers of the kingdom.

Phase I: The Gilded Goblet Tavern (Ground Floor)

Concept: The Gourmet Hub

We start with a focus on fine dining and drink. The initial goal is to establish a 5-star reputation for exceptional quality and efficient service.

Component Design/Optimization Staffing (Initial)
Seating Arrangement The 'Triangle of Efficiency': Small, round tables for 2-4 patrons are placed in a semi-circle around the central bar. A wide, dedicated waiter path (3 tiles wide) runs from the kitchen hatch, past the bar, and around the seating area. This minimizes pathing conflicts and maximizes direct line-of-sight for staff to spot dirty dishes. 1 Bartender: Handles all drink orders and gold transactions (must be quick). 2 Waiters: Assigned zones (inner and outer ring) for order taking and food delivery. 1 Chef (Master Cook): Focuses on a small, high-quality menu (e.g., Roast Pheasant, Fine Aged Cheese).
Kitchen & Bar Adjacent and Accessible: The kitchen is a direct room next to the back of the bar, connected by a large service hatch. This drastically cuts down on travel time for the waiter to pick up food. The bar has a dedicated Ale Keg and Wine Rack within one tile of the Bartender's station for instant refills. Barrels/Supplies: Bulk food ingredients (Flour, Spices) are stored in the back kitchen; high-demand drinks (Ale, Wine) are stored in refrigerated cellars accessible only by the Bartender/Staff.
Atmosphere "The Royal Flush" theme: Dark oak walls, crimson velvet curtains, and gold-trimmed banners. Lighting consists of high-quality Candelabras on every table and a massive Crystal Chandelier in the center. Decor Bonus: The premium decorations increase customer Patience and Gold spent per minute, allowing staff to take a slightly less frantic pace without a loss of reputation.
Security Bouncer at the Door: An imposing, loyal NPC is hired to manage the door, denying entry to low-reputation patrons and stopping brawls before they start. 1 Bouncer: Lowers chance of property damage and prevents high-paying customers from leaving due to discomfort.

Phase II: Expansion & Diversification (Mid-Game)

Once the Tavern generates a steady profit, we expand into three new revenue streams:

1. The Silver Spire Inn (Hotel)

  • Location: Second Floor, built directly above the tavern.
  • Optimization: Two wings for different clientele. 'The Merchant Wing' has large, high-capacity rooms with basic comforts for traveling business groups (high volume, medium profit). 'The Noble Wing' consists of lavish, smaller suites (low volume, very high profit).
  • Staffing: 1 Innkeeper hired to manage room assignments and keys. 2 Chambermaids assigned to dedicated wings for faster room cleaning and reset, minimizing downtime between guests. All rooms are equipped with proper lights and fireplaces to maximize the star rating.

2. The Blacksmith's Hammer (Weapon Shop)

  • Location: A small, separate building connected to the tavern's west wall.
  • Concept: Caters to the adventurers and mercenaries who frequent the tavern. It uses a synergy bonus: High-level adventurers attracted by the Gilded Goblet's food will browse the shop, increasing sales.
  • Optimization: The shop is built around an efficient forge setup with raw materials (iron, coal) stored immediately adjacent to the anvil and workbench.
  • Staffing: 1 Weaponsmith crafts and sells basic-to-mid-tier gear. He can be assigned "off-peak" hours to craft new stock when the tavern is slow.

3. The Speedy Courier Service (Medieval Food Delivery)

  • Concept: Leverages the Master Cook's gourmet recipes to serve customers outside the tavern walls (e.g., castle garrisons, secluded villas).
  • Optimization: A separate, small "Dispatch Kitchen" is built adjacent to the main kitchen. This kitchen only handles delivery orders, using a smaller menu of easily-transported meals.
  • Staffing: 1 Runner is hired. They are equipped with a fast horse and a specialized, insulated food container (a technology upgrade) to ensure the food remains hot, which maintains customer happiness on delivery orders.

Phase III: The Best in the Kingdom (Late-Game)

  • The King's Feast Specialization: The tavern is upgraded to a "King-Class" establishment. This is achieved by researching a technology upgrade for Exotic Ingredients (e.g., Dragon Pepper, Griffin Eggs) and hiring a Michelin-level Chef (Grand Gastronome).
  • Efficiency Masterclass: The final seating plan uses moving floor tiles (a magical upgrade) to silently shuttle dirty plates back to the kitchen and new food out to the waiters, drastically cutting waiter travel time to almost zero.
  • Entertainment: A resident Bard is hired, who performs nightly. This is the ultimate decoration and happiness boost, increasing overall patron patience and gold spending by a fixed percentage.
  • Final Goal: Attract the King himself as a patron. A successful visit unlocks a permanent Royal Decree bonus, cementing The Gilded Goblet as the single best tavern in the kingdom.

📋 Instructions

Mouse - Interaction

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