Dream - game thumbnail image


Advertisement

Dream

⭐ 0 (0 Reviews)
🎮 119 Plays
📱 New Window

📝 Special Statement

Whispers from the Obsidian Vault: The Somnolent Descent


ABANDON ALL COMFORT, FOR THIS TALE BEGINS WHERE SANITY ENDS.

Forget the tired tropes of abandoned houses and flickering flashlights. This is Obsidian Vault, an original horror adventure that doesn't just borrow from your subconscious—it is your subconscious, twisted and weaponized against you. It all starts with a dream, a single, innocuous flicker behind closed eyelids that ruptures the thin veneer of reality, dragging you headfirst into an inescapable, architecturally impossible nightmare. 😨🌌

The Genesis of Madness: The Dreamer and the Void

You play as ELARA, a young archivist who has spent her life meticulously organizing the forgotten records of the mundane. Her reality is defined by sharp edges and rational thought—until the Dream. It’s a recurring, vivid scenario: she stands at the edge of a bottomless, obsidian-black chasm, hearing a voice call her name, a voice that sounds both intimately familiar and chillingly alien. This is the Nexus Event that triggers your descent.

The game mechanics reflect this reality rupture. Every time Elara falls asleep (a necessary action to progress, yet fraught with peril), she enters a new layer of the "Vault," a realm governed by dream logic and populated by shadow entities that feed on fear.

  • The Lucid Labyrinth: The environments are never stable. A corridor you navigated perfectly in the last dream state might now be vertically inverted, or lead into a room where gravity shifts with every footstep. This demands constant spatial re-evaluation and makes the simple act of navigation a terrifying puzzle.
  • Echoes of Reality: Key items, like a cherished locket or a childhood toy, appear in the dream, but they are corrupted—fused with bone, pulsating with darkness. These Corrupted Relics must be collected, as they hold the scattered fragments of Elara's sanity.

The Antagonist: The Architect of Anxiety

The horrors here are not zombies or slashers; they are manifestations of existential dread and suppressed trauma. The primary antagonist is known only as The Sleeper, a colossal, formless entity that exists in the heart of the Obsidian Vault.

  • The Stalkers (The Shadow Twins): These creatures are always near, reflecting your own inner demons. They don't run or shout; they simply exist just outside your peripheral vision, and their presence drains Elara's Resolve Meter (the health equivalent). Unlike traditional survival horror, using violence is futile; you must use stealth and psychological deflection—for instance, staring at your own reflection in a cracked mirror to temporarily stabilize your mind.
  • The Unveiling: The puzzles are built around Elara confronting her deepest fears. Solving a puzzle doesn't unlock a door; it forces her to remember a traumatic event, pushing her closer to understanding the true, terrifying origin of the Dream Plague.

This is the ultimate psychological horror adventure, a deep dive into the architecture of the mind, where the only way out is to confront the terrifying realization that the Obsidian Vault might be a prison built from your own memories. Dare to sleep, dare to dream, dare to descend! 🌙💀🔑

💭 Comments

🎮 You May Like

🎯 Categories


×

Report Game