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Cursed Dreams

⭐ 2.5 (2 Reviews)
🎮 260 Plays
📱 New Window

📝 Special Statement

Awaken, Sleeper! You are the last line of defense in the psychological horror of Cursed Dreams: The Somatic Savior! 🌙🛡️ Your family is trapped in a terrifying loop, and their salvation lies entirely within your ability to navigate the shifting landscapes of their minds and the chilling secrets of their waking world.


The Two Worlds: Dream and Reality 🏰

Your quest to save your family from their nightmares requires you to operate simultaneously in two distinct, equally perilous spheres:

1. The Vigil: Exploring the Mansion

The waking world is a repository of clues and cursed objects. You must Explore the mansion and find all the secrets around that tie into your family's torment. Every forgotten diary, misplaced photograph, or locked door holds a piece of the puzzle. This phase demands patience, observation, and deductive reasoning.

2. The Nightmare: Beating the Mini-Games

Once you gather the necessary clues, you must intentionally go back to sleep and confront the nightmares directly. This is where your skills are tested against five distinct psychological trials:

  • Beat 5 different mini-games with unique game mechanics. Each mini-game represents a family member's core fear or trauma, meaning you must master five radically different gameplay styles—from rapid-fire survival to slow-burn logic puzzles—to break the spell.

The Stakes: Changing Fate 🔮

Your efforts in the mansion directly influence your success in the mini-games, and your performance in the dreams determines the outcome:

After each dream conquest, you must go back to sleep to see if your actions changed your family fate... Did you banish the fear? Or has the nightmare intensified, forcing you to search the mansion for even darker secrets?

Can you master both the waking detective work and the five unique nightmares to pull your family back from the abyss? The darkness is waiting. 🚪

📋 Instructions

WASD or Arrow Keys to Move
E to interact / examine
M to Mute/unmute

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