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3D Terrain Generator

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3D Terrain Generator & Hydraulic Erosion Simulator: Sculpting Worlds from Noise! 🏔️🌊

You now have access to a powerful 3D procedural terrain generator and hydraulic erosion simulator, adapted from your own image editor's core code. This tool is designed to help you create complex, realistic landscapes, whether you start with generated noise or import your own data.

You can create perlin noise terrain or import your own height map, then run erosion simulations on it, add textures, and finally, export in a variety of formats including 3D meshes as .obj!


Navigation and Workflow: Your 4-Tab Journey 🧭

The core workflow is designed to be sequential and user-driven. Follow these instructions precisely to sculpt your terrain:

  1. Follow the 4 Tabs: Proceed through the four main tabs in order. Each tab focuses on a different stage of the terrain generation and simulation process.
  2. Edit Settings: In each tab, you can edit settings by clicking on the text.
    • You can adjust values by dragging the slider or by typing the desired value with your keyboard into the input field.
  3. Apply Changes: To commit any changes you've made, you have to click the relevant button, such as "run" (for simulations) or "generate" (for creating new terrain).
  4. Additional Information: For more details on what any specific input does, remember that most inputs have additional info text you can read.

Viewing and Data Management 📊

You have multiple options for visualizing and manipulating your terrain data:

View Modes

Use the controls at the top of the screen to switch visualization modes and check your work in both 2D and 3D:

  • View Modes: Choose between greyscale height map, normal map, and texture / colour map.
  • Dimensional Views: Toggle between the 2D and 3D view buttons.

Special Controls

  • Additional Settings: Access extra, advanced options by clicking the button at the bottom-right of the screen.

Input Tag Definitions (Context for Editing)

The settings you encounter will be labeled with the following preceding tags to clarify the type and range of data required:

  • [FAC]: Factor. A value used in multiplication (e.g., scaling or intensity).
  • [TU]: Terrain Units. A unit of measurement specific to this project. Note that there are 255 units in an 8-bits-per-channel heightmap.
  • [PX]: Pixels. A standard measure for screen or image resolution.
  • [NUM]: Number. A generic number input with no special properties or fixed range.
  • [RGB]: An RGB colour, typically represented as 8-bits-per-channel.
  • [PERCENT]: A percentage value, ranging from 0-100.
  • [ANGLE]: An angle, ranging from 0-360.

Ready to begin sculpting your world? Which of the 4 tabs will you start with?

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